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Bump Mapping

Bump mapping applet
Size: 256x256

Fakes altitude variation using bump map.
Subpixel accuracy

Subpixel accurate polygon drawing
Size: 256x256

Nothing spectacular, but the applet demonstrates subpixel accurate polyfilling. Would probably be even faster if the rotating thing wasn't 3D (yes it is) :)
Fire

Computer generated fire
Size: 256x256

A fire effect, which uses the old drawing technique and is very slow for a simple applet like this.
Particle System

A simple particle system
Size: 256x256

Again this applet uses old drawing technique and would now be much faster :)
Transparency & Lighting

A composition of effects
Size: 256x256

Gourad shading, environment mapping, many polygons :), transparency.
Radial Blur

Applied radial blurring
Size: 256x256

Radial blurred wireframe object.
Tic Tac Toe

A simple game
Size: 256x256

Try Tic Tac Toe in 3D.
Subtexel accuracy

Combined subpixel and subtexel accuracy
Size: 256x256

Texture mapped, gourad shaded, subpixel & subtexel accurate torus.
Camera

Camera transformations
Size: 256x256

Ugly texture (static envmap) and no subpixel/subtexel accuracy. Shows the functionality of camera transforms, the camera moves inside the torus and rotates about its axis.
Mesh Loader

An object loaded from a mesh file.
Size: 256x256

A model of Babylon 5 loaded from ASCII exported .3ds file (ASE).
Environment Mapping

An envmapped torus
Size: 256x256

One of the old applets using the old drawing technique ( = slow like hell), subpixel inaccurate ( = jumpy), subtexel inaccurate ( = ugly). The same thing looks/works kazillion times better/faster with the latest code. Demonstrates the use of an envmap.