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Bump Mapping
Bump mapping applet
Size: 256x256
Fakes altitude variation using bump map.
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Subpixel accuracy
Subpixel accurate polygon drawing
Size: 256x256
Nothing spectacular, but the applet demonstrates subpixel accurate polyfilling.
Would probably be even faster if the rotating thing wasn't 3D (yes it is) :)
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Fire
Computer generated fire
Size: 256x256
A fire effect, which uses the old drawing technique and is very slow for a simple applet
like this.
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Particle System
A simple particle system
Size: 256x256
Again this applet uses old drawing technique and would now be much faster :)
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Transparency & Lighting
A composition of effects
Size: 256x256
Gourad shading, environment mapping, many polygons :), transparency.
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Radial Blur
Applied radial blurring
Size: 256x256
Radial blurred wireframe object.
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Tic Tac Toe
A simple game
Size: 256x256
Try Tic Tac Toe in 3D.
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Subtexel accuracy
Combined subpixel and subtexel accuracy
Size: 256x256
Texture mapped, gourad shaded, subpixel & subtexel accurate torus.
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Camera
Camera transformations
Size: 256x256
Ugly texture (static envmap) and no subpixel/subtexel accuracy. Shows the functionality
of camera transforms, the camera moves inside the torus and rotates about its axis.
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Mesh Loader
An object loaded from a mesh file.
Size: 256x256
A model of Babylon 5 loaded from ASCII exported .3ds file (ASE).
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Environment Mapping
An envmapped torus
Size: 256x256
One of the old applets using the old drawing technique ( = slow like hell), subpixel
inaccurate ( = jumpy), subtexel inaccurate ( = ugly). The same thing
looks/works kazillion times better/faster with the latest code. Demonstrates the use
of an envmap.
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